A Walk Through Guild HQ
A neat-looking JubJub with glossy layers of glistening blue fur looks up expectantly
from her desk as you walk through the huge oak double doors of the Neopian Guild
HQ. She smiles and says in a professional tone, "Welcome! Whether you want to
become a successful guild owner or a great guild member, this is the place for
you!" She settles her paperwork down on her desk and smiles encouragingly as you
nervously say hello.
"Become a part of your Neopian community and join a guild with a theme you
love. You could gain fabulous friendships and maybe even get some helpful tips
from other fellow Neopians," the blue JubJub says happily, noting the questioning
expression on your face. "My name is Clair et Ensoleille, or Clair for short.
My job at the Neopian Guild HQ is to help you on your way to guild success!
Therefore, I must tell you everything I know, so listen up!"
You look around in awe at the high arched ceiling and the marble pillars. The
hall is glistening with gold trophies of past guilds and even framed pictures
of some Pet of the Month. People bustle around asking questions and finding
out where they are supposed to be. You hope to be a part of this guild community;
you just don't know where to begin!
Clair clears her throat and begins, "The first thing to look for when searching
for a guild is the theme. Every guild has a central theme whether it is about
a certain type of pet (baby-themed guilds are very popular), game-related (Hannah
and the Pirate Caves is a regular pick), or even about random things like paint
brushes. Now, I will take you on a tour of the Guild Headquarters."
She stands up and smoothes out her business suit. Quickly, she motions for
you to follow her and she begins down the hallway. She pushes open a set of
glass doors and you follow her inside. Once the doors shut behind you, the room
becomes alight with faeries zipping about regular Neopians like yourself. Clair
points out some odd shaped buildings to you, mentioning names such as 'fire
faerie volcano' and 'air faerie cloud'.
"Now, these buildings are called 'neighborhoods'. In order to search for a
guild you need to enter one of these quaint little communities. There you will
find several guilds of all different types." Clair pauses to scratch her chin
with one of her overly large feet. "So, do you have a specific neighborhood
in mind or shall I just pick one as an example?"
Randomly, you select the soup kitchen; it looks warm and snug. Together you
walk into the little cauldron-shaped complex. Clair takes a piece of paper from
a friendly Usul inside and hands it to you. On it are a list of guild names
and a little description. There are so many! How can you possibly choose?
Clair must be reading your mind, because she says cheerfully, "Don't worry,
dear. I understand that you must feel like you've been blasted by the Snowager,
but you'll get used to it."
You do not feel quite the same way, but you nod your head anyway. Clair leads
you down a long hallway filled with people going in and out of doors on either
side of you. Each one leads to a different guild, but which one to enter?
Eagerly, Clair opens a door to the left of you. "I think this one will suit
you," she adds with a smile. You follow her in as the door slams shut.
How do you know which guild is the right one for you? Clair says to take a
closer look at it and ask yourself some useful questions.
-Would you participate in any of the guild's activities? Are there activities?
-Does the content look appropriate?
-Are the guild graphics nice? Does it have a nice layout?
-After checking the message boards, determine whether the members are nice.
-Is the guild leader organized? Does he/she update often?
The pretty blue JubJub flicks a piece of dust off of her gleaming coat and
says, "Think about how you could be a part of this guild. How would you contribute
to it? Remember, being a part of a guild means working with others to build
it up to the best it can be."
You ask her what she means by this, and she heartily replies, "The goal of
a guild is to get good, active members, with activities, message board posts,
and helpful hints. Sometimes, nice Neopians will even send you a neomail commenting
on your guild. Be sure to thank them no matter what!"
There are too many guilds to look at and so little time. You mention this to
her, but she replies in a carefree manner, "You don't need to find a guild in
one day. Things like this take some time; especially if you want to find a good
permanent guild. Sometimes, you will join, but it won't work out. Don't worry,
you can always join another!"
After some time, you have chosen a guild. Clair is ecstatic with joy. However,
you have no idea what to do. You suggest going off to play a game of Meerca
Chase. Clair laughs and says, "The guild leader is looking for members that
will help contribute to the guild and build it up. If you join it, then sit
back and do nothing, the other members will get irritated. You will be categorized
as an inactive member."
Clair's helpful tips on how not to be categorized as an inactive member:
-Post! The other members would love to meet you, so introduce yourself on the
message boards and maybe even drop a nice comment.
-Neomail the guild leader. They would love to hear from you. Just introduce
yourself and say you are new to the guild. The leader will be delighted and
probably will give you some helpful tips about the functions of your new guild.
-Participate in activities and other events that might be going on. You could
win an award or maybe even qualify for Member of the Month.
-Use the guild's banners or graphics if they have any. That way you will show
your appreciation for the guild and attract non-members.
You tell Clair that she earlier mentioned that members should contribute to
their guilds, but you cannot think of anything to give. Clair thinks for a moment
then answers, "It depends on the member. Some members are cunning, and can offer
ideas, suggestions and helpful tips. Other members are good with html; they
can make a dailies page for the guild." She stares at you for a long moment.
"What are you good at? Use your talents and interests to make your guild great."
Suddenly, you find yourself back in the Guild HQ lobby. Clair is settling back
into her desk. You smile back at your new friend and thank her for all the help
and information she has given you. "Come back any time you wish for more helpful
hints," Clair says. "Remember what I told you and your guild experiences will
You walk away, out the double doors and into the sunshine, full of knowledge
and glowing with warmth. Hopefully you will put your talents to work on your
new guild. If all doesn't work out, you know you can always go back to a helpful
friend, but for now, you are excited, and your new future in your guild awaits.