The Path to Freedom: Part Three
Sampson and Julie flew upwards, into the descending grey
clouds. Sampson had put Toby in his backpack and had put the backpack on his back.
He and Julie had chatted a bit on their small flight, but they had both silenced
as they saw the terrorizing grey clouds. But they had both decided to fly through
the clouds so that they would not be spotted by Clara.
When they entered the clouds, Julie and Sampson
had to stick close. They would not be able to see each other through the thick
clouds if they didn't.
It was cold in the evil clouds. Rain splashed
on Sampson and Julie constantly; after being in the cloud for five minutes,
they were soaked through.
After a while, Sampson was getting hungry. He
guessed that it was near noon. "Did you by any chance pack any food?" he asked
the soaking faerie Gelert.
Julie nodded. She reached into her pack and
pulled out some pyricake.
Sampson took a bite. The sweet center made him
feel very good. "Yum," he said with a mouthful of cake.
The rain kept coming. Sampson would be surprised
if he found that he wasn't grey. But soon, Sampson and Julie emerged out of
the clouds and found themselves above Roo Island. The sky was a beautiful, clear
blue and the grass was a tempting light green. The grass was around two inches
high, and rippling slightly in the wind.
Sampson and Julie landed. The ground was soft,
and the sun was bright.
Sampson stretched out on the ground, tired after
his long flight. Suddenly, a smile spread across his face. He was free! Free
from the neglecting ways of Clara. He was also painted and in a merry place.
I feel great! thought Sampson.
Julie lay down beside him. She was smiling as
"How does it feel to have no owner?" Julie asked
Sampson, still smiling.
"Great!" replied Sampson enthusiastically. "How
Julie's smile faded. "I don't know," she confessed.
"I feel… I feel like I can't live like this, but I love the freedom," she said,
turning away from Sampson.
"And, I know I have to give up something special
to me to keep my freedom," she continued, turning back to Sampson with wet eyes.
"I know that I have to give up Adorable. He will weigh me down and be no help
on our journey to find a new home."
Sampson felt a twang of hurt. He knew that he
too would have to give up his beloved petpet, but it was either Spike or the
ability to run free. And in the end, he knew he had to choose his freedom.
"I know how you feel," he whispered to his sister.
"But we have to if we want to start a new life, and get over the way Clara treated
Julie took a shaky breath, than nodded. "There
are no predators here," she said, her voice quavering. "They'll be safer here
than anywhere else."
Sampson and Julie opened their backpacks and
took out their petpets. Adorable and Spike blinked, their eyes adjusting to
the light. Then they started hopping around, acting as if nothing was wrong.
Sampson and Julie got up, grabbed their backpacks
and gave one last, loving look to their petpets. Sampson was sure he could hear
a quiet "Goodbye, my love," coming from Julie, but he wasn't sure.
Then Sampson and Julie turned, and started running,
leaving Spike and Adorable behind.
As Sampson and Julie entered the heart of Roo
Island, they found that the population became denser. That was especially true
near Dice-A-Roo. So many pets (mostly Blumaroos) and owners were lined up at
the entrance. Over a loudspeaker a voice boomed, "Dice-A-Roo! Step right up!
Only five neopoints a try! Try your hand at Dice-A-Roo! Great prizes to be won!
That includes paintbrushes, lottery tickets, neopoints and more! Only for five
neopoints! I repeat, only five neopoints!"
The voice issuing through the loudspeaker was
delicate and beautiful. Sampson craned his neck to try and see who was speaking,
but he had no luck.
"Let's give it a try!" said Julie excitedly.
"We might win some more neopoints that we could spend!" Julie grabbed him by
the arm and pulled him to the end of the line.
"Julie," he said, "this will take forever…"
But Julie seemed to not have heard. She was
engrossed in the voice coming from the loudspeaker.
"I'm getting out of here," he said, irritated
that Julie still would not listen.
Sampson walked beside the line, muttering grumpily
under his breath. How could Julie be so into a game?
As Sampson walked farther, he realized that
the voice from the loudspeaker was getting louder. He looked up, and barely
suppressed a gasp of astonishment. The pet speaking through the loudspeaker
was a royal Aisha, who was unmistakably Mindy!
Sampson rushed back to Julie, and dived to the
spot behind her. No sooner had he caught his breath, a polite voice said, "Excuse
me, but you took my spot in the line."
Sampson turned around to see a beautiful faerie
Kougra standing behind him.
"I'm sorry," said the Kougra, "did I offend
"N… no," stammered Sampson, flabbergasted at
the Kougra beauty.
"I'm sorry," the Kougra said, "I didn't introduce
myself. My name is Fayil of the Faeries, but you may call me Fayil. May I ask
you what your name is?"
"S… s… Sampson," stammered the Darigan Kougra,
feeling very embarrassed.
"Hey, Sampson," said Julie, turning around.
Then she saw Fayil. "Oh, hello," she said, "My name is Julie. I'm Sampson's
sister. What is your name?"
"Fayil," the faerie Kougra replied. "I am here
because my owner was evil. He might have painted me, but I hated him. I flew
away from our neohome in Faerieland and stopped here. I am looking for a new
Julie gasped. "But that is what Sampson and
I are doing!" she said excitedly. "Our owner, Clara, painted every one of us
except for Sampson, who is the oldest. She brought a paintbrush home and Sampson
painted himself, against Clara's orders. Then he ran away and I followed him.
Now we are going to start a new life, too."
Suddenly Sampson remembered what he was going
to tell Julie. "Hey, Julie," he said, "the pet who is speaking through the loudspeaker
Julie gasped again. "Clara must have sent her
to capture us!" she said irritably.
"And that means somewhere out there must be
Jefferson," Sampson pointed out.
"Excuse me," asked Fayil politely, "but who
are Jefferson and Mindy?"
"Our younger brother and sister," replied Julie.
"We have to get out of here," said Sampson.
As they started walking away, Fayil cried, "Wait!"
Sampson and Julie turned around.
"Maybe I could…" said Fayil, hesitating, "well,
maybe I could… you know… come with you?"
"Sure," blurted out Sampson. Julie looked at
"Oh, thank you!" said Fayil, and she caught
up with them.
Sampson, Julie and Fayil waited until it was
nightfall. They had all decided to leave Roo Island a little after dusk. That
way, it would be harder for Mindy or Jefferson to see them.
When the stars came out and the moon was shining
brightly, the three took to the air. Once farther away from Roo Island, they
decided to travel to Meridell. They flew for a day and a night, or should I
say a night and a day, until they reached Meridell. They arrived at twilight,
so they settled down near Ye Olde Petpets and fell asleep.
That night was disturbing for Sampson. He had
dreams of Clara, Jefferson and Mindy finding them and taking them back home
where she could torture them. Fayil popped into his dreams once or twice, but
she was not in them for long.
At dawn, Sampson felt someone gently shaking
him to get up. He opened his eyes to see Julie standing above him.
"We have to discuss what we're going to do today
with Fayil," she whispered.
Sampson sat up to see Fayil playing with the
petpets who were out in the pen. She would put her paw in the pen, just high
enough so that the petpets couldn't reach it, and swing it around above their
"Fayil," Julie whispered. Fayil stopped playing
with the petpets and walked over to them.
"Now, what should we do today?" asked Julie.
"I think that we should look around Meridell,"
"I second that," said Sampson.
"I guess that is what we're going to do, then,"
said Julie. Then the trio got up and started walking around Meridell.
First, they went to the Cheeseroller and bought
a big block of Swiss cheese. Julie grabbed the cheese and pushed it down the
hill. It rolled farther than any cheese had before, and set a world record!
The blue Techo who was in charge of the Cheeseroller gave them two thousand
neopoints, and let them keep the cheese.
The trio had a breakfast of cheese that morning.
Then, they decided to visit Illusen's Glade. Once there, they knocked on her
door. There was no answer. They knocked again. Still no answer. Then Sampson
pushed open the door. It was dark inside and no one was home. They were about
to leave when a voice growled, "What do you want?"
To be continued...