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Neopia's Fill in the Blank News Source | 26th day of Sleeping, Yr 23
The Neopian Times Week 113 > Articles > Stats - Everything You Ever Wanted To Know About Them... I Think

Stats - Everything You Ever Wanted To Know About Them... I Think

by noremac9

BATTLEDOME - You can hone your Faerie Abilities until you've bought so many bottles of the buggers Balthazar and you sit under coconut trees mildly remarking about nothing important, just like two good friends. You can get great weapons that rival any Battledome master's set, and you can pump up your little Petpet till they have muscles in places you didn't know they had. But all of this is nothing without one thing: White Weewoos. Er, stats. All of this is nothing without stats.

Stats are technically Statistics. Basically, your statistical power in the Battledome. But what people mean when they say they have better stats than you is that they're about to open two cans of whoop-tail on your unsuspecting rear, not that they have an impressively superior graph chart. So for those of you who don't know their Hit Points from their Magical Smelly Socks, I've slapped together -- with more effort than I'd like to admit -- a complete guide to everything statistical... and Neopetical... combined.


Level is, in many ways, the most important stat. Not because it has the most powerful effect when sparring in the 'dome, but because without it, you can't train in anything else. Sort of. It's all a bit complex. The basic idea is that you must have a 1:2 ratio of Level VS. any other stat. So if you have 15 strength, you need at least 8 level to back it up (technically 7.5, but when I tried cutting the level in half, I just cut off my left index finger.). This is all fine and dandy, however, when dealing with Hit Points, the rules don't apply. See, with HP, it's a 1:3 level VS. HP ratio. So you could be level 10 and have 30 hit points. Now, in case you're not confused enough already, here comes the doozie. If you DO train your pet up to a 1:3 level VS. hit point ratio, the system believes you have exceeded the 1:2 ratio and will not let you train in any other stat. This is quite possibly the most confusing thing ever created-- right next to a Disco Toilet. Let me give an example in an attempt to explain it better, for my sake at least.

Jimmy_JoeBob_Freddy_Ray_Fleetwood_JR the Kyrii is level 31. His strength is 29, and his HP is at 60. He continues to train in HP, and much to his surprise, he is able to get it all the way to 93. After that, however, it says he can no longer train anymore HP. Mildly dismayed, he decides to beef up his strength. However, when he attempts to, he gets a message saying no stat can be over level * 2. He is then forced to train his level up to 47 to get it past half of his HP. Now he can once again train any stat up to at least 94 without increasing level.

Also, there are some things that can really screw your level up. Okay, so maybe there is just a thing that can screw your level up: the Secret Laboratory Ray, commonly referred to as the lab. The lab can increase and decrease levels by large amounts, without any regard for ratios and what not. In fact, it can bring your level all the way to level 1 in one zap, as long as your level is blow 50. It can up it as well, but make sure your pet is over level 50 before you zap it -- pretty catastrophic to lose all your levels.

Also, at level 50, your pet gains a new ability: berserk. This is like a mega fierce attack. Before and after this, however, there are no special abilities to be gained from level.

Hit Points

Hit points-- or HP as they're much more often called -- are pretty much the most essential stat in the Battledome. After all, what's the use of having 700 strength points and 3 HP? No matter how bad you beat THEM you're still going to get whooped as well. Whereas if you have 700HP and 3 strength, someone's going to have to do a LOT of damage to kill you in one hit. Sure, you won't be able to do much to them, either, but you'll probably do a lot better than the other situation. This is why you see most people with way more HP than any other stat (plus, as was stated earlier, you can train in HP more than any other stat). There's really not a whole lot to say about HP other than the following:

-It's just health.
-But health is important.
-Just keep it high.


This is, by far, the most complicated and confusing stat. Instead of working in a logical, normal way, it works in what's called boosts. This means that there are set numbers where your strength ACTUALLY increases-- between them, even if your number in strength is higher, it has no effect. The boosts are at 25, 55, 85, 125, 200, 250, 300, 350, 400, 450, 500, 550, 600, 650, and 700, to my knowledge. So when you're between, let's say, boost 55 and 85, it doesn't matter if you you have 56 strength or 84 strength-- it's going to do the exact same thing. Always gage this when training-- no point in training a little bit in strength unless you can get to the next strength boost. Now onto what they actually DO.

For each strength boost, your icons-- the damage your weapons do-- do, well, more damage. For instance, at 55 strength you get 1.5 damage per icon, whereas at 700, you get 15 damage per icon! Makes a big difference. The damage upgrades are .5, 1.2, 1.5, 2, 3, 4.5, 5.5, 6.5, 7.5, 8.5, 9.75, 11, 12, 13, 14, and 15. Figure out which boost matches which damage amount to see how much you do per icon.

Remember, without strength, your weapons are nothing. Any good battler will have sufficient strength to match their weapons' firepower.


This is a very, erm, shady area. In other words, no one has quite boiled it down to a science yet. But I will tell you what I do know.

Defense, unlike any other stat, doesn't work automatically. In other words, whether you have 1 or 1000 defense points, it won't make a difference on how much damage you take on a normal round. It's when you use DEFEND that it effects. But if you're not using defend, it doesn't make a lick of difference.

Also, it works like strength, in that it works in boosts. The only difference is that, well, no one is completely sure what they are. However, it's rumored that there are no more boosts after somewhere around 100... or 200... or so. Um, like I said, quite fuzzy. Frankly, this is a fairly pointless stat, and I don't really recommend putting much effort or money into it.


This is a completely useless stat. That's not an opinion, it's a fact. It effects nothing, does nothing, and is really just there to look spiffy. Only train in this if you have NPs flowing out your nostrils.

On a side note, it was rumored that his helped stop your opponent when they attempted to steal something from you, but that has been proven wrong. Sorry folks, it's as useless as air conditioning on Terror Mountain.

Well, that concludes it for the actual stats, but there is one other thing I'd like to mention-- rating. This is your pet's combined power, and there are two different ways to do it. The first is HP + Strength and the second is HP + Strength + Defense. So if your pet has 50 HP and 60 strength, your rating using the first formula would be 110. These ratings are usually required for elite Battledome guilds, as to make sure your pet is quite strong. Just something to think about.

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