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Neopia's Fill in the Blank News Source | 12th day of Hunting, Yr 23
The Neopian Times Week 84 > Articles > Gambling on Success: Part 3
The Card Shark Way

Gambling on Success: Part 3
The Card Shark Way

by stoneman3x

GAMES ROOM - In my previous articles, I have opened your sleepy eyes to the deliriously easy and head-spinningly quick ways to earn Neopoints by playing certain gambling games. But the games I have talked about before were the almost mindlessly simple gambling games. Now it's time to graduate to the brain-fryingly hard games. These games not only have rules to them that are more confusing than the rules in the Neopets Terms and Conditions, but also take a fair amount of time to play. So the question is, are these games worth the effort? And the answer is... ummm... yup.

It's no surprise that a few of these games have a limit on how many Neopoints you can earn a day from them. The payoffs are pretty darn good. And the Neopoints you can get from them are only half of the fun. Quite a few of these games can earn you a trophy too.

The first three games on the list have three things in common. They all cost 50 Neopoints to play, they all have a 5,000 Neopoint daily limit and they are all located in the Lost Desert. I'm not sure why the Lost Desert has so many card games in it, but I have sneaking suspicion that it may be due to the lack of desert-type Olympic sports available. I guess those nomads have to do SOMETHING for fun that doesn't make them any more hot and sweaty than they already are.

Sakhmet Solitaire
Location: Lost Desert
Cost to Play: 50 NPs
Limit: 5,000 NP limit

If you toss out the word "Sakhmet", you have "Solitaire". This is what this game is. It's your basic Solitaire. You have to build four piles, each devoted to a single suit, which are hearts, clubs, diamonds and spades. You start from the ace and build up from there. You can place cards that are one lower and a different color on any card on the board. For every card you are able to put in the piles, you get points. If you clear the board three times you get a bronze trophy. If you clear the board five times you get a silver trophy. But here is the hard part-- you have to clear the board two times in a row to get a gold trophy. This is a good game to play if you are hunting a trophy, but unless you are very good at this game, you probably won't make much more than your 50 Neopoint investment most of the time.

Location: Lost Desert
Cost to Play: 50 NPs
Limit: 5,000 NP limit

I personally rank this game as high on the list of good Neopoint makers. Even if you don't clear the board, you will make anywhere from 100 to 300 Neopoints, and clearing the board can earn you over 800 Neopoints. This game is actually ridiculously easy to play. The object is to get rid of all the cards in the pyramid. You do this by playing one card higher or one card lower than the card showing. For example, if you have a three, four, four, five, five and six showing and a seven on the card pile, you would play them in this order: six, five, four, five, four, three. The more cards you play in a row, the more points you earn. Earning a trophy in this game is the same as in Sakhmet Solitaire.

Scarab 21
Location: Lost Desert
Cost to Play: 50 NPs
Limit: 5,000 NP limit

This game is a sort of Solitaire version of Blackjack. The idea is to make "21". Aces count as either one or eleven and face cards count as ten. "Black Jack" is an ace and a face card. But there are also other combinations that can earn you bonus points. Like Sahkmet Solitaire, unless you are really really and even really good at this game, you probably won't make more than your investment most of the time, but when you do have a great game, it definitely is worth it because you can earn hundreds of Neopoints.

Location: Games: Luck/Chance
Cost to Play: 50 NPs
Limit: None

If you want a trophy, this is the easiest trophy in all of Neopia to get. There are only seven rounds to this game and trophies are given out at the 3rd, 5th and 7th rounds. There are a total of nine opponents and you play against three opponents in each round. As you advance through each round, the easiest opponent is dropped and is replaced by a harder opponent. Trust me on this one, there are no really hard opponents.

The game starts out with everyone being dealt 13 cards. The object of the game is to get rid of all your cards before ALL of your opponents get rid of all of their cards. If even one opponent beats you to it, you have to repeat the round. But the good news is that it still counts as an ongoing game and you don't have to pay 50 Neopoints to play again.

The first thing you need to know is that you must play a card that is the same value, one card higher, or one card lower than the one that was previously played. That means if the last card played was a four, you have to play a three, a four or a five. If you have more than one five, for example, you may play as many as you have. You do this by clicking on the cards. Then you select the value of the cards from the drop-down box. The thing is, you don't have to select the actual value of the cards if you don't want to. That's where the CHEATING part of Cheat comes in. But if one of your opponents accuses you of cheating and they are right, all the cards in the pile are put into your hand. If you accuse one of your opponents of cheating and you are right, you get bonus points. The higher the round you are in, the higher the bonus points are. When you win the round, you win Neopoints based on which round you were in.

I highly recommend NOT cheating unless you really really have to. If you have to cheat, say the card you are playing is the same value as the card previously played. Most of the time your opponents will let you slide, but not always. Keep in mind that if you are about to go out, your opponents will automatically accuse you of cheating, so this is a bad time to have to do it. It's also a good gamble to accuse an opponent of cheating if they are about to go out. You have nothing to lose and everything to gain. This game doesn't really pay a mind-boggling amount of Neopoints, but it has a fair payout and nothing beats having a trophy in your user lookup.

Go! Go! Go!
Location: Tyrannia
Cost to Play: 50 NPs
Limit: None

This game is a sort of brain-twisting version of Cheat. It is a lot harder and more complicated than Cheat, but the basic idea is the same. There are ten different opponents and eight rounds. And you still play against three opponents in each round. As you advance through each round, the easiest opponent is dropped and is replaced by a harder opponent. The trophies are given out at the 2nd, 5th and 8th rounds. Sounds pretty much the same, right? Well, unfortunately, the rules are not only different, they are practically designed to trip you up on every single play. But never fear, the Stoneman is here to lead you through it with Baby Boochi steps.

Everyone is dealt nine cards to start. There are three in your hand, three face up and three face down. The idea is to get rid of all your cards. Once you have no cards in your hand, then you can play the face up cards, but you can only play one card per turn. When you have no face up cards you can play your face down cards, but you can only play one card per turn. If you get rid of all your cards before anyone else, you advance to the next round. However, if even one opponent goes out before you do, you win Neopoints, but you have to play the round over again. So how do you get rid of all these pesky cards? You play a card of the same value or higher. If you don't have a card that is the same value or higher, you have to pick up all the cards in the pile. Sounds easy? Well, there are a lot of tricky rules as to what different cards do, so it's not as easy as it sounds.

Twos are wild cards and can be played on any card EXCEPT a three. This means that the next opponent who plays can pick whatever card they want to play. This isn't much of an advantage to you, especially if the next opponent is running low on cards. But the good news is that a two can be played on an ace. Since aces are always high, playing a two can help you out of a jam.

If a three is played, the next card played MUST be an odd numbered card. This means if a three is played, you have to play a 3, 5, 7, 9, jack or king. If a four is played, the next card played MUST be an even numbered card. This means if a four is played, you have to play a 4, 6, 8, 10, queen or ace. If you play a ten, it clears the discard pile and you get to go again and play whatever card you like. Tens can give you a big advantage because you can get rid of a bunch of cards at once.

Now that we know the tricky cards, let's move on to the game itself. The good news is that if the cards are in your hand, you can play as many of a certain kind as you have, if you want to. For example, if you have three jacks, you can play all of them. The bad news is that once you get to your face down cards, you don't know what they are, so you could very easily wind up having to pick up the pile.

I really can't help you out on those annoying last three cards, but here are a couple of tips to help with the rest of the game: If you have a bunch of low cards in your hand, it's best to try to get rid of them first. If you have a couple of aces, for example, it doesn't pay to play them all at once unless they are the last thing left in your hand. Try to pay attention to what goes in the discard pile, and who picks up the pile. It will help you decide what card to play if you have the option of playing any card you want on your turn. And if the player that goes after you only has one or two cards left, try to avoid playing a two at all costs. Try to play cards as high as you can so he will have to pick up the pile.

I know this game sounds complicated, but once you get the hang of it, it's actually pretty easy and can be a lot more fun to play than some of the other card games. And of course, there's that nice little trophy you get for your effort too.

There you have it! The great card games of Neopia! There is one I didn't discuss-- Round Table Poker. Because it is in Meridell, it has been temporarily suspended, so there isn't much point in explaining it. Anyway, of all the games of chance, I personally prefer to play the card games. You almost always make a profit on them-- and if you're going to gamble, you can't beat those odds!

NEXT TIME: Gambling on Success: Part 4: The Casino Way
In the next article I will tell you the games of chance you can play that are mind-bogglingly hard but can earn you the most amazing profits of all... or send you to the poorhouse...

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